Procedural World and Exploration
The game world is procedurally generated with billions of layout possibilities, making every session unique. No two playthroughs are the same, and players must navigate unfamiliar terrain each time they enter. This randomness enhances the sense of unease, forcing players to stay alert as they uncover new paths, strange phenomena, and unpredictable threats. Exploration becomes both a discovery tool and a survival strategy.
Entities and Sound Interaction
The school is populated by a variety of entities—some harmless, others dangerous. Each has its own behavior and mechanics, and players must study them carefully to survive. Some react to light, others to movement or sound. The game features proximity voice interaction, meaning real-life player noise can influence in-game events. Staying quiet may help avoid detection, but intentional sound could serve as a distraction in critical moments.
Key gameplay elements include:
- Fully procedural levels with dynamic room and corridor generation
- A variety of entities with distinct traits and behavior patterns
- An inventory system with randomized item availability
- Voice-based mechanics that affect entity reactions
- Codex entries that explain anomalies and lore
- First-person VHS-style visuals for immersion
- Replayable structure with unpredictable challenges
Story Discovery and Immersion
The narrative is delivered through found footage, environmental details, and written notes left behind. Each new run reveals fragments of the story, encouraging multiple playthroughs to fully uncover the truth behind the disappearances. The lo-fi VHS aesthetic and eerie ambient sound create an immersive atmosphere, blurring the line between reality and hallucination.
The Classrooms blends procedural design, psychological tension, and investigative gameplay to offer a horror experience that changes with every play. Players must use observation, caution, and logic to navigate a space that resists familiarity. As development continues, new entities, levels, and mechanics expand the game, ensuring that no encounter ever feels the same twice.