Homework

5/5

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Homework is a first-person horror game available on itch.io for Windows. The player controls a young student who arrives home after school and must complete assigned math exercises. The interaction model is intentionally simple, relying on standard keyboard movement and mouse-based camera control. The entire experience is structured for a short play session, typically lasting around ten minutes. The design prioritizes clarity of actions and controlled pacing.

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Homework is a first-person horror game available on itch.io for Windows. The player controls a young student who arrives home after school and must complete assigned math exercises. The interaction model is intentionally simple, relying on standard keyboard movement and mouse-based camera control. The entire experience is structured for a short play session, typically lasting around ten minutes. The design prioritizes clarity of actions and controlled pacing.

Core Scenario And Progression

The primary objective in Homework is straightforward: solve math problems. Early gameplay centers on navigating the home environment and interacting with objects related to the assignment. The narrative advances through direct player participation rather than dialogue-heavy storytelling. As tasks are completed, the situation gradually shifts. Changes occur through scripted events and environmental feedback, creating progression without introducing new mechanical systems.

Gameplay progression is driven by:

·         Movement within a confined interior space

·         Interaction with key objects

·         Completion of basic tasks

·         Responses triggered by player accuracy

·         Narrative variation tied to decisions

This structure keeps the experience focused on a single evolving scenario.

Environmental Interaction

The game environment functions as both setting and storytelling device. Players observe subtle alterations in atmosphere as they continue interacting with the homework tasks. Object placement, lighting conditions, and character reactions work together to signal shifts in tone. Rather than presenting complex puzzles, Homework uses simple interactions to maintain engagement and direct attention toward narrative development.

Outcome Variability

Homework incorporates multiple endings that depend on player performance. Errors made during assignments influence how events unfold and how the scenario concludes. The branching logic does not alter the environment itself but modifies the sequence of narrative events. This approach allows players to replay the game and observe different conclusions without requiring additional mechanics or extended gameplay paths.

Design And Experience Focus

The game follows a compact design approach, emphasizing efficiency and structure. The limited duration, small-scale environment, and minimal controls indicate a deliberate focus on delivering a contained interactive sequence. Homework avoids mechanical complexity, instead relying on pacing, interaction timing, and narrative consequences. The result is a short, repeatable experience centered on task completion and situational tension.